Vanguard: Saga of Heroes – Bug Bash Continues with 2nd Patch!
Friday, August 26, 2011
Only a few days ago i wrote a post “Should I Play Vanguard In 2011?” Yes, And Here’s Why: Vanguard Myths Debunked – Myth №2: Vanguard is not upgraded and there is no new content – and here we go with another “Bug Bash!” patch from the new Vanguard development team! I am going to Egypt tomorrow (27.08), and from the rate of their work i expect to probably see another patch when i come back :) Keep reading the post if you want to see Vanguard: Saga of Heroes patch notes for bug fix update from August 24, 2011. I am very pleased by them myself because i play Warrior and it got an increase in DPS.
Vanguard Bug Fix Update Release Notes
Adventuring
- Adventurers should once again be able to visit Prince Julian.
Items
- The Vampire Femur should once again have the correct set of attachment slots.
- Sacred Solvent has had its price corrected.
- The drop rate of rare items from the Bridge of Destiny such as Rage Filled Cloak have been increased.
- The Arachnidon Claws should no longer miss more than other claws.
Blood Mage
- Pellets of blood now stack up to 10 for blue, green, and red.
Cleric
- Boom of Spirit and Replenishing Strike all ranks Refresh from 20 to 10 seconds.
- Added a mana regeneration proc on attack when a Cleric is in Healer’s Focus.
Disciple
- Inner Light VI (Modified) should now correctly stack with healing modification ability such as Purity.
Dread Knight
- Fixed an issue with DC6 that caused some abilities, such as their Pet Abilities to not be usable.
Druid
- Druid Epic has had its cooldown lowered to 15 minutes.
- Starfall V has had its damage increased and is harder to resist.
- Deadly Swarm IV has had its damage increased.
- Wild Growth V has had its damage increased.
- Solar Flare VI has had its cooldown lowered from 8 seconds to 6 seconds.
- Superior Venomous Thorns is harder to resist.
Warrior
- Savagery has been upgraded.
- From A brutal slicing attack that does 150% weapon damage and causes your target to bleed, taking 275 damage and adding hate over 60 seconds.
- To A brutal slicing attack that does 200% weapon damage and causes your target to bleed, taking 600 damage and adding hate over 60 seconds.
- The Warrior Epic Mainhand has had its tooltip updated to be clearer on how it works as well as an issue where it would not always work as intended fixed.
- The Warrior Epic Offhand will now have a 10% chance on being hit to proc a bonus of 8% block for 10 seconds.
Monk
- Monk’s should no longer take out their aggressions on their fellow group/raid members by way of Errant Strikes – Thundering Blows.
Necromancer
- Necromancer’s pet ability Sneer and Ghostly Acolyte mana replenishment should both be more effective.
- Essence Stone for the Necromancer epic should now stack to 200 as well as fit into graft bags.
Paladin
- Epic Two Hander no longer triggers Guardian Might but instead will gain a 5% bonus to melee damage.
- Epic Two Hander Block lowered from 28% to 14%. This bonus is also now only available in the Aura of Shielding stance.
Psionicist
- Meta Mind should now properly stack with other energy regeneration buffs.
Rogue
- Upgraded the bonus damage for using daggers on as a Rogue from Dagger Expertise from 1%, 2%, 3% ,4%, 5% to 5%, 8%, 10%, 15%, 20%.
- Shadowblade can now crit.
Shaman
- Acuity IV Will now grant 3% Spell Strikethrough instead of 3% Melee Strikethrough.
- Hayatet’s Gift of Acuity Will now grant 5% Strikethrough to both Spell and Melee.





