Currently i was writing mostly about free to play games, recent betas and a few pay to play projects that aren’t exactly new to the gaming market. This is another post about a game that is not a newborn project – Eve Online. It’s rather a “Nostalgia, you’ve got me…” post than an actual review because i can’t review a game i’m not playing for over a year now (and i’m not going back just to look at it for the sake of doing the review post), but i spend several years of my life in Eve Online since 2006. Eve changes, yes, more new expansions come out every now and then, but the core structure of the game do not change – it’s about freedom, socialization and war (for me – in that particular order). When i come back, i see the technical details like ships and skills being changed, but the core is always there, all the same. This MMO was always more than a game for the most people who played it (not excluding me) – it was a lifestyle more than a game, a parallel world where we lived another life – and i never saw another online game that would make me form a bond strong anywhere near to that one. I’ve made real life friends in Eve Online, one of whom even came over from another country for a visit. And this is my story of living an Eve Online life. (more…)
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Well, this may be an old joke but i found the papers from that case only now. So, there’s a guy named Craig Smallwood from Hawaii who sued NCSoft of South Korea over Lineage 2 being “too addictive”. Smallwood claims to have played Lineage II for 20,000 hours between 2004 and 2009, and is also upset about being banned from LA2 later, because he was “unable to function independently, he has suffered psychological trauma, he was hospitalized, and he requires treatment and therapy three times a week.” So this guy practically spent 20,000 hours watching Lineage 2 naked elven ass, boobs and whatever else he managed to find in there, then was banned and now requires to be shown Lineage II asses 3 times a week to function independently. And sues NCSoft to pay for its crimes. That’s the spirit, i say! (more…)
It’s been some time since i promised to post the final part, and it’s time to fulfill the promise! Here it comes: the part 4 of my story about behavioral game design and player manipulation, at last. If you are new, first read previous parts here: part 1, part 2 and part 3. The previous parts are covering all the very basics of behavioral game design – what it is and how it works. And why you should know about it – because it’s a “stealth technology” that makes people play, actually (well, not only it, but it’s a part of the whole thing). This time I’m talking about the practical “formulas” used by developers in online games to make us play hard or even forever. (more…)
It’s been quite a pause after i wrote part 1 and part 2, it’s time for a new part in this story! For those who just have joined us, I’m talking about game design here – the one based on behavioral psychology (which is all about how people are acting in different situations and why). If you think that such a complex thing has nothing to do with the games we play, you are dramatically wrong – if you play a game (almost any game these days) – you’re seeing behavioral game design up close. So it’s very useful for you as a player to know how exactly it’s working – because it’s that what makes those kooks who play MMOs play until they drop out of work, college and human life, and also because you’ll find out why Final Fantasy XIV sucks on a whole new level!
We’re back on track with the “Know-How” business – last time i was talking about why people play online games so much. In the previous part i spoke of a Skinner Box, the basics of behavioral psychology and how the hell all of this has in common with the game design. This time I’m going to tell you about some more sophisticated tricks in game design that make you want to play a game so bad, that you often find yourself sitting at your PC in the morning, after a sleepless week-end night. (more…)
Time to speak about something, that would shed a light on why people play games so much. The fact that you may not be aware of, is that contemporary game design rely heavily on behavioral psychology. It’s a very popular psychology branch nowadays, because it focuses on experiments and observable actions. Behaviorists had found that major discoveries of their experiments are species-independent. There are general rules for learning how our minds respond to their environment, meaning that if they had found a pattern, that works on rats, it will work on humans too. This is what contemporary game design is based on: a Skinner Box. (more…)
Yeah, it is. When someone tells you’re an MMO addict, you usually answer them with “nay, there’s no such thing like a video game addiction” and go play World of Warcraft. And at that point you are absolutely… wrong! Since the news of WOW hitting “12 millions of players” mileage had come, i feel i should start getting onto my blog’s main theme – what games do to make you play day and night and spent money. So, i’m starting with this not-quite-a-newsflash, that might still passed unheard by some players. You should know: addiction to MMO games is a crude reality. (more…)