Hello and sorry for the absence of new posts during the past week, playing both RIFT and Vanguard at the same time took it’s toll on me :) But I have found an interesting topic to talk to you today about: games that have gone from “community driven” to “community created” state of an existence. “Community driven” means that a game’s fan base has some influence on that game’s development and evolution, but is it possible for us, players, to take the next step and make the games we want? Recently i wrote a post about Minions Of Mirth – “Forging a Dream: How a Two Person Team Has Created the Best Indie MMORPG Out There”, but that story shows an example of a small team of dedicated people, not a community. This time i’m going to tell you how The Saga of Ryzom MMO community has literally saved the game from an inevitable end and supports it on its own, and how after an 15-years-long absence of sequel fans of Creatures game series fund a new game’s development on their own. (more…)
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March 6, 2011 | No Comments