Alicia Online: Step-by-step guide on how to run it on Windows 7 Professional / Windows 7 Home using Vistalizator
 

Alicia Online: Step-by-step guide on how to run it on Windows 7 Professional / Windows 7 Home using Vistalizator

 
Cat Cosplay Made Out of Grapefruit – There are more pics than everyone thought!
 

Cat Cosplay Made Out of Grapefruit – There are more pics than everyone thought!

 
Best Cat Cosplay Ever!
 

Best Cat Cosplay Ever!

 

Browsing all articles from April, 2012.

Check Geek Games Wishes A Happy New 2011 Year To Everyone!

Check Geek Games Wishes A Happy New 2011 Year To Everyone!

Thanks for reading, everyone, it really matters to me :)
Don’t know about your nation, but we Russians have a saying: “how you spend a year is how you meet it”. I wish everyone to meet the New Year healthy, happy and reading Chick Geek Games, so you’ll stay that way for the whole year – healthy, happy and still reading Chick Geek Games :)

Cheers,
Nina

AlaPlaya: Lousy Offers For Stupid People… I’m Starting To Get Nervous About ARGO Online

AlaPlaya is a world-wide game publishing network that is going to release ARGO Online (a hybrid between fantasy and steampunk genres, i wrote about it here and here). Now i’m getting really nervous about ARGO because of what one of AlaPlaya divisions is doing right now: www.alaplaya.eu is keep sending illiterate, dumb and absolutely clueless spam thinking they’re making an “offer” (and probably a good one!) to its players:
“Hello ChickGeek, we wish to give you some starting funds for your favorite game. Just download one of the alaplaya games, create your own charakter and buy cool items.  Click here to see the alaplaya games. As soon as you have created your own charakter in one of the games, you will receive your bonuspoints”.
CharaKter. And these people are supposed to sell us games. (more…)

Divine Souls: Are Beta Bugs Driving You Crazy too?

Divine Souls: Are Beta Bugs Driving You Crazy too?When i wrote a post Divine Souls Review: Open Beta First Impression, i said, that this game has design problems and bugs, and if GamePrix won’t screw it even more than as it is now, who knows, maybe it could turn out to be a nice game after all? Well, so far it couldn’t. I was tired of constant bug infestation and dropped it. GamePrix, obviously, sees constant drop in active accounts number and sends everyone a message like “hey, you’ve asked for it, and we made the game better!” – come back, we’re all white and fluffy! I came back, just in case. Was anything working better? Not a single thing. And i see increasing number of search inquiries about Divine Souls bug and crashes. Guys! Listen up here! It’s BUGGED LIKE HELL! (more…)

Vanguard. Saga Of Heroes: The Famous Fail Beginning And End – Part 3

Vanguard. Saga Of Heroes: The Famous Fail Beginning And EndThis is Part 3 of the story of Vanguard: Saga of Heroes. A story of the fail that really was famous in it’s days, the story of a game that was pretty much fail at the beginning of its life – but got fixed, patched and in time became a real gem that would shine if this game was released, say, last or this year – but not many people know about it. Because if you fail once, it’s almost impossible to avert the damage (and Square Enix is learning this lesson now too, i bet). So, we all heard it was a big fail, right? But how and why did it happened in the first place? And why now I’m calling this game “a gem” when you probably heard no one plays it now? (more…)

Vanguard. Saga Of Heroes: The Famous Fail Beginning And End – Part 2

Vanguard. Saga Of Heroes: The Famous Fail Beginning And End This is Part 2 of the story of Vanguard: Saga of Heroes. A story of the fail that really was famous in it’s days, the story of a game that was pretty much fail at the beginning of its life – but got fixed, patched and in time became a real gem that would shine if this game was released, say, last or this year – but not many people know about it. Because if you fail once, it’s almost impossible to avert the damage (and Square Enix is learning this lesson now too, i bet). So, we all heard it was a big fail, right? But how and why did it happened in the first place? And why now I’m calling this game “a gem” when you probably heard no one plays it now? (more…)

Vanguard. Saga Of Heroes: The Famous Fail Beginning And End – Part 1

Vanguard. Saga Of Heroes: The Famous Fail Beginning And EndPreviously i wrote the Famous Fails tag for those games that look famous and popular, but in truth – if you look closely – they are actually a pretty bad choice to play. Now, this is a different story. A story of the fail that really was famous in it’s days, the story of a game that was pretty much fail at the beginning of its life – but got fixed, patched and in time became a real gem that would shine if this game was released, say, last or this year – but not many people know about it. Because if you fail once, it’s almost impossible to avert the damage (and Square Enix is learning this lesson now too, i bet). It’s the story of Vanguard: Saga of Heroes. So, we all heard it was a big fail, right? But how and why did it happened in the first place? And why now I’m calling this game “a gem” when you probably heard no one plays it now? Let’s find out! (more…)

Off-topic: Some Chick Geek Games Blog Stats And Info

Hello everyone, this is an off-topic post where i give out a new picture of me and also want to let you know about recent changes i have made to the blog, some statistics on how the things are going on here and what you can expect in a near future. First thing is that Chick Geek Games runs on Disqus and supports a “do-follow” tag in every blog comment :) Disqus had been working for some time now and pretty nicely too, but there are other things added as well, like a Google.Translate widget from today on. I have noticed that my blog has visitors from other countries that use Google.Translate, so I’ve made this easier for you, guys :) Now, on to the other news…

Divine Souls Review: Open Beta First Impression

Divine Souls Review: Open Beta First ImpressionDivine Souls is a free-to-play fantasy action MMO developed by Korean team GamePrix and released be Outspark, which is currently undergoing an open beta stage. And this game is some really rare weird shit, i must tell you! Their current slogan is “your console will be jealous” and that is really true, because Divine Souls is a console action made into an MMO and released on PC. I can only guess what weird stuff they were high on that made them release a game made for consoles on PC, instead of Xbox or PS3, and why they made it into an MMO in the first place. So, this game gave me a really mixed feeling… Being a console-style has both its pluses and minuses, so here’s my first impression on this game, if you’re interested. Upd.: if you came searching for Divine Souls bugs, read Divine Souls: Are Beta Bugs Driving You Crazy too? post here. (more…)

Alicia Online \ Project Alice: Current State Of An English Release (2010)

Alicia Online  Project Alice: Current State Of An English ReleaseAlicia Online (aka Project Alice) by GameTree is an online fantasy horse racing game currently getting ready to be released in Korea and I mentioned it in this post, where you can find game’s videos before. We – who joined its Korean beta or just saw the videos and loved the game – are all curious if this game is going to be released on English and when will that happen. I know from the statistics that many people come to this blog searching for Alicia Online English release news, and here i have some for you!

Divine Souls Is Going Open Beta December 14!

Divine Souls Is Going Open Beta December 14!Divine Souls is a free-to-play Action-Fighting MMORPG developed by GamePrix and published by Outspark, that is said to “make your console jealous”. Game’s background story is build up on a mixture of fantasy with a light addition of science fiction (mages travelling on spaceships, that sort of thing), so the world seems to be at least different comparing to those average MMOs we got around. Looking at the game footage, Divine Souls is supposed to be offering rich console-like action that is also hard to be found in average MMO, plus it would be possible to play with gamepad – ??? – don’t know how it turns out, but i want to check it out! Divine Souls open beta starts in just 4 days – December 14, so don’t miss it. See the game’s screenshots and video under the cut. (more…)

ARGO Online Closed Beta Registration Has Begun!

Good news, everyone!© Steampunk Hybrid MMORPG ARGO Online, which i mentioned before as a game i want to play, has opened a registration for closed beta testing on 10 different languages (!): English, French, German, Spanish, Italian, Portuguese, Russian, Turkish, Dutch and Polish. Suit yourself! ARGO Online is being made by a Korean developer MGame and combines both fantasy and steampunk settings in one world, which raised a lot of attention in Korea. You can register for ARGO Online closed beta here, (it will automatically redirect you to your language if its on the list). Here’s ARGO Online trailer for you: (more…)

Know-How: Why People Play Bad Games?


Know-How: Why People Play Bad Games?I’ve been watching different communities for years now, and on my way of finding a good game to play i often saw those games that weren’t even worth the time spent on their  client download, but still there are people who play it. There are games which forums are full of rage against bugs or defective support team, but people still play. And at all times there are people saying “the game is great, you just don’t know how to play it” (i had a lot of feedback mailed to me concerning
Famous Fails: Lineage 2 Review post, which i cross-posted on some MMO forums). How is that? Why people play bad games? And why does it matter at all? Well, it matters because bad games will exist for as long as we play them – there’s no need to make anything better since the old ones are generating income, really! (more…)

Know-How: Game Design and Player Manipulation – Part 4


Know-How: Game design and player manipulation
It’s been some time since i promised to post the final part, and it’s time to fulfill the promise! Here it comes: the part 4 of my story about behavioral game design and player manipulation, at last. If you are new, first read previous parts here: part 1, part 2 and part 3. The previous parts are covering all the very basics of behavioral game design – what it is and how it works. And why you should know about it – because it’s a “stealth technology” that makes people play, actually (well, not only it, but it’s a part of the whole thing). This time I’m talking about the practical “formulas” used by developers in online games to make us play hard or even forever. (more…)

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