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Lime Odyssey: Preview – First Thoughts Based On Korean Beta Test Responses


Lime Odyssey: Preview - First Thoughts Based On Korean Beta Test ResponsesI have seen a huge boost in incoming visitors after posting about
Lime Odyssey being scheduled for release by Aeria Games. To tell the truth, I’ve totally missed out this game – had not played it in either closed or open beta, and barely even heard of it before Aeria came out of the shadows. So, I’ve done some digging around Korean and Japanese forums and blogs to make up for my unawareness, and here is an averaged out opinion of those who had played it during Korean beta testing phases, combined with my own opinion, based on videos, screenshots and available information. Consider it a preview, because, like, who else will tell us about it, other than beta-testers? Beta-testers do not lie (Square Enix is learning to understand that now).

Update on Lime Odyssey theme:  Lime Odyssey: New Screenshots From Actual Gameplay

Unlike many other Korean games, Lime Odyssey has a pretty decent graphics

So, let us begin with Lime Odyssey graphics – it’s the most catchy part of the whole game for now, because screenshots and video is all what we see, being unable to play it in person. Unlike many other Korean games, Lime Odyssey has a pretty decent graphics (at least, for a F2P project), utilizing shader effects in a way similar to what Perfect World and World of Warcraft do. The world looks very, very nice, bright and colorful. Both character and their equipment models looks very nice too, it is said they are made in such details that even enough for screen size over 1680×1050.

Both character and their equipment models looks very nice too in Lime Odyssey

I myself did not liked the backpack model, looks a bit lousy, and some armor sets are like that too.The world of Lime Odyssey, apart from being all shiny and colorful somehow looks a lot like  World of Warcraft does. I mean, looking at the video and screenshots, you can tell, for example, that LO’s mountains are quite low – while the character models are quite high. It’s more typical for WoW graphics than for any other games – the graphics are more cartoonish than realistically. I’m pretty fine with that, but many peoples are concerned with the game “being too WoW-ish”. Also, a big concern is that LO uses Gamebryo Element engine, which isn’t anything new or very optimized, so it may want even more resources than Aion does.

Lime Odyssey graphics actually look a bit like World of Warcraft

The sound and music effects. I guess, we’ll have to find out what it is like when they game is released – promotional video doesn’t count. Some testers say that they music is actually good for its genre, some say, it’s bad, because it doesn’t fits to Lime Odyssey world. Someone said in some blog that comparing to Aion or Perfect World or any of Ragnarok Online games Lime Odyssey music score is not something that you would listen to alone, without the game itself. A bit subjective opinion, i think, because i wouldn’t listen to Aion score in my player, for example. What seems to be a fact is that LO’s music are scarce and we’ll have to listen to all the same tracks over and over, which is always annoying me in many other MMOs.

Lime Odyssey quest window shows only 5 quests out of 20. Not cool!Quests and crafting. Quests are all the usual stuff: go, get, bring, talk, kill, gather, craft. Some concerns raised the quest log, because it shows only 5 quests, when you can get around 20 of them. Other 15 of them you won’t be able to see at all, their progress are not displayed even in the quest window! That’s kinda sucks! Then, the crafting. You don’t have to buy any recipes – the character knows everything right from the beginning. If you see a tree, you can cut it like in Vanguard, and it’ll drop 2-3 different items for crafting purposes. The bad thing is that inventory isn’t very big (which was another issue with beta-testers, especially the ones who played Prius Online, where they had no problem with the inventory space). Probably, item shop will fix the inventory, but still…

Lime Odyssey world map. Wouldn't fit in window size below 1280x720

The interface. I already mentioned the inventory and the quest log problems, but there are definitely more. I really hope they’ll fix that before the Western release – haven’t they heard of Final Fantasy XIV Epic Fail? Anyway, the main concerns are as following… You can’t change window resolution without restarting the whole client. Playing in 1280×720 resolution won’t allow you to fit the whole map on the screen. Speaking of the map, there are a lot of usability fails in Lime Odyssey… The map itself can be made transparent, but you won’t be able to click through it, i.e. it won’t be transparent for your mouse.

There are other problems with the map – don’t know what happened to it after release, but during open beta period it was extremely bugged, like not showing quest NPCs until they are in plain sight. That makes NPCs residing in another town extremely hard to find, i bet. Radar is also considered useless, because it doesn’t shows anything.Another GUI fail – you can pick an icon and drag it, but it’s possibly to accidentally drag it out of the screen – i.e., drag it to nowhere. After that you’ll be able to recover it from the options screen, but why the developers allowed such a behavioral for the GUI at all, in the first place?

Lime Odyssey's mountains are quite low – while the character models are quite high. It’s more typical for WoW graphics than for any other games.

More fails – private chat window has fixed size, and this size is such that it’s impossible to write an English sentence at all. Well, maybe they don’t have a problem like that with Korean hieroglyphs, but what if it stays the same way for the Western release?.. Also, you can’t see another character’s equipment – there’s no option like that, so if you’ll see someone in a nice dress, you’ll have to ask them what they’re wearing. When you are previewing your own dress, there is a dress-up window, but to see anything clearly you have to have a decent window resolution (above 1680×1050), or it gets too small to make out the details, especially those items you can wear on your face (yes, you can wear items like masks in Lime Odyssey).

 But if they’ll fail to fix the GUI, i refuse to play Lime Odyssey just because it looks shiny.

Verdict. Lime Odysseys stands on a brink of fail due to errors made in its GUI planning, and i don’t see anything so very special about this game so far. But the graphics and, maybe, character animations (there are a lot of pictures showing characters doing weird moves, kissing each other or even holding a red rose in their mouth) are very good-looking – actually, my eyes rest on LO’s pics after seeing other horrible-looking Aeria games. But if they’ll fail to fix the GUI, i refuse to play this game just because it looks shiny. Another turn-out is Aeria Games itself (at least – for me), which is known for its greedy behavior and the lack of a good customer support in many of its games.

Take a look at one of the Lime Odyssey game play videos:

I think, until Lime Odyssey is released and confirmed to remain at the same state as it was in Korean open beta, I’ll keep hoping that it still might turn out to be a nice game after all. Because, you know, it looks nice. Update on Lime Odyssey theme:  Lime Odyssey: New Screenshots From Actual Gameplay

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