Alicia Online: Step-by-step guide on how to run it on Windows 7 Professional / Windows 7 Home using Vistalizator
 

Alicia Online: Step-by-step guide on how to run it on Windows 7 Professional / Windows 7 Home using Vistalizator

 
Cat Cosplay Made Out of Grapefruit – There are more pics than everyone thought!
 

Cat Cosplay Made Out of Grapefruit – There are more pics than everyone thought!

 
Best Cat Cosplay Ever!
 

Best Cat Cosplay Ever!

 

Mortal Online – is it a good game?

You have probably heard of it recently.
Mortal Online by Star Vault, a first-person fantasy mmorpg, with full pvp and unique real-time AND mounted combat. It’s classless and skill-driven, plus most of the items could be crafted by the players themselves, so not only should it be a cool place for a pvp lover, but also a crafter’s heaven. And here comes the big hairy “but” – it doesn’t have a trial or buddy key, you need to spent $50 to see for yourself if it’s any good.

 So, is it?

I didn’t bother getting into the closed beta stage, but the day it went open beta i was there, downloading, installing and going online. I always say, if developers did care about the product they are about to release, they’d polish it as much as they could during the closed beta stages (which are usually several), because when a game goes open beta it’s practically a “silent release” – no basics of the game could be changed before the game goes gold, even if the developers would like to improve anything. So the open beta is very important.

And what did i saw when first logged in? Actually, i didn’t login at first, it was my third attempt, because first two times the client crashed before i even entered the game. I don’t know, what were the developers doing during the closed beta stage – getting drunk, getting high or watched porn all days long - whatever it was just not the testing. The open beta client was no other than alpha version, and alpha version is used only for basic testing purposes, like when a programmer needs to see if the engine is rendering textures and if the shaders are working, that’s all it is for, nothing more. And that’s all i’ve seen inside Mortal Online open beta client.

The client ran (after 3-4 rounds of crashes to desctop), you could walk and turn your head. That was all. You couldn’t get to third person view (actually, noone knew at that stage if it was ever possible) and look at your own model. You couldn’t use any skills (they weren’t getting out of the skill sheet to the quick launch and weren’t allowed to run from the skill sheet “as is”). NPCs were standing around like someone just dropped them on the way out – literally, facing walls. And they had no names, so if you wanted to activate any NPC (talk to them) you needed to get close, press Tab and wait 10-15 seconds to see if it’s getting activated or not. It wasn’t that much bugged, just unplayable at any rate.
I didn’t even knew what to tell them when i saw a “submit bug” button…

Another important issue that came during the beta testing period is that practically all and every item, place and character’s information was stolen by data miners, up to a respawn points, and are around the Internets by now. A heaven for cheater, indeed.

So, you see, open beta wasn’t playable and the developers also had a real information leak problem. I can only gamble at the reasons that made Star Vault show their client at this stage – money shortage probably, so they needed to hit the release asap. So they did. They made the game barely playable and put a $50 tag on it. Seeing this kind of developer’s attitude i wouldn’t be so optimistic thinking about Mortal Online’s future now.

Did it got any better being patched after the release? That i will tell you in another post.

Wordpress website enhanced by true google 404